Feathered Flight
[WARNING] When you refresh large islands, the program will be super slow, please be patient :)
This is a PCG project.
The tilemap is generated using random walk algorithims and the displacement is adjust using arithmetic progression.
How to play:
Move: W/S/A/D
Refresh all tilemaps: R
Status | Released |
Platforms | HTML5 |
Author | Boxx |
Genre | Simulation |
Made with | Unity |
Tags | 2D, Procedural Generation, Tilemap, Unity |
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